This the zombies and trains
1.)
Normal Zombie
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Stats: 100 HP, slow walk speed, low damage (~15).
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Threat: Minimal in small groups; overwhelming only in big hordes.
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Tips: Any weapon works; backpedal melees through doors.
2. Fast Zombie (Runner / Scientist)
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Stats: 100 HP, fast speed (~25), same damage.
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Threat: High in close quarters, especially during New Moon nights or inside Tesla Labs.
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Tips: Use rifles or shotguns; maintain distance.
3. Banker Zombie
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Stats: Same as Normal Zombies.
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Threat: Low combat threat, but important for loot—they drop bank codes that unlock vaults.
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Tips: Prioritize for access to high-value town loot.
4. Sheriff Zombie (Gunslinger / Armed Zombie variant)
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Stats: ~100 HP, revolver-wielding. Damage slightly higher than default.
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Threat: Hits from a distance; low accuracy but still dangerous, especially unprepared.
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Tips: Take cover; counterattack after shots.
Stats: ~100 HP, revolver-wielding. Damage slightly higher than default.
Threat: Hits from a distance; low accuracy but still dangerous, especially unprepared.
Tips: Take cover; counterattack after shots.
5. Ironclad Zombie
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Stats: 100 HP, same speed, low melee damage. Full armor resists bullets.
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Threat: Bullet-resistant—guns are ineffective; melee or aim for unarmored sections.
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Tips: Use melee weapons like shovel; shoot at arms/legs if using guns.
6. Dynamite Zombie
Stats: 100 HP, ~20 speed, carries dynamite.
Threat: Very high—explosion can kill instantly or destroy defenses. Can even kill other zombies.
Tips: Prioritize from long range; keep moving and don’t cluster.
Stats: 100 HP, same speed, low melee damage. Full armor resists bullets.
Threat: Bullet-resistant—guns are ineffective; melee or aim for unarmored sections.
Tips: Use melee weapons like shovel; shoot at arms/legs if using guns.
Stats: 100 HP, ~20 speed, carries dynamite.
Threat: Very high—explosion can kill instantly or destroy defenses. Can even kill other zombies.
Tips: Prioritize from long range; keep moving and don’t cluster.
7. Zombie Soldier (Armed variant in Fort Constitution)
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Stats: 100 HP, fast (~25), wields firearms or cavalry sword depending on loadout.
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Threat: Coordinated spawns during the Fort event; attack from range or melee if armed.
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Tips: Rifle headshots are best; handle cavalry units once Captain Prescott is defeated
8. Captain Prescott
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Stats: Same as Zombie Soldiers (~100 HP, 25–30 damage).
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Threat: Not mechanically tougher than soldiers, but valuable reward.
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Tips: Headshot for instant kill; turn corpse in for rare loot and key to depot.
Tier | Train Variant | Key Features |
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S | Wooden, Ghost | |Fastest, unique abilities (Ghost: spectral allies); top meta picks |
A | Passenger | Bulletproof, traps enemies, safe interior |
B | Cattle Car | Enclosed structure, moderate safety and storage |
Armored Train | Mounted guns, heavy defense, slower fuel efficiency |
Default Train | Free, customizable, balanced performance |
Gold Rush | Same functionality as default, plus cosmetic flair |
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