Wednesday, July 30, 2025

Trains and Zombies in dead rails by miguel

This the zombies and  trains         


 1.) 

Normal Zombie

  • Stats: 100 HP, slow walk speed, low damage (~15).

  • Threat: Minimal in small groups; overwhelming only in big hordes.

  • Tips: Any weapon works; backpedal melees through doors.




2. Fast Zombie (Runner / Scientist)

  • Stats: 100 HP, fast speed (~25), same damage.

  • Threat: High in close quarters, especially during New Moon nights or inside Tesla Labs.

  • Tips: Use rifles or shotguns; maintain distance.








3. Banker Zombie

  • Stats: Same as Normal Zombies.

  • Threat: Low combat threat, but important for loot—they drop bank codes that unlock vaults.

  • Tips: Prioritize for access to high-value town loot.






4. Sheriff Zombie (Gunslinger / Armed Zombie variant)

  • Stats: ~100 HP, revolver-wielding. Damage slightly higher than default.

  • Threat: Hits from a distance; low accuracy but still dangerous, especially unprepared.

  • Tips: Take cover; counterattack after shots.





5. Ironclad Zombie

  • Stats: 100 HP, same speed, low melee damage. Full armor resists bullets.

  • Threat: Bullet-resistant—guns are ineffective; melee or aim for unarmored sections.

  • Tips: Use melee weapons like shovel; shoot at arms/legs if using guns.



6. Dynamite Zombie

  • Stats: 100 HP, ~20 speed, carries dynamite.

  • Threat: Very high—explosion can kill instantly or destroy defenses. Can even kill other zombies.

  • Tips: Prioritize from long range; keep moving and don’t cluster.


  • 7. Zombie Soldier (Armed variant in Fort Constitution)

    • Stats: 100 HP, fast (~25), wields firearms or cavalry sword depending on loadout.

    • Threat: Coordinated spawns during the Fort event; attack from range or melee if armed.

    • Tips: Rifle headshots are best; handle cavalry units once Captain Prescott is defeated


    8. Captain Prescott

    • Stats: Same as Zombie Soldiers (~100 HP, 25–30 damage).

    • Threat: Not mechanically tougher than soldiers, but valuable reward.

    • Tips: Headshot for instant kill; turn corpse in for rare loot and key to depot.







     Now this time for the trains


    TABLE OF TRAINS


    TierTrain VariantKey Features
    SWooden, Ghost|Fastest, unique abilities (Ghost: spectral allies); top meta picks
    APassengerBulletproof, traps enemies, safe interior
    BCattle CarEnclosed structure, moderate safety and storage
    Armored TrainMounted guns, heavy defense, slower fuel efficiency
    Default TrainFree, customizable, balanced performance
    Gold RushSame functionality as default, plus cosmetic flair



    Teacher ton is like one of the zombies

    Wednesday, July 16, 2025

    WEAPONS IN DEADRAILS


     WEAPONS

    RIFLE  


        The Rifle is a long-ranged weapon with high accuracy and damage. It can kill most Entities with two shots to the body and can instantly kill most entities with a headshot. These qualitie
    s make the Rifle a highly sought-after Weapon, though it is fairly expensive. The Rifle can be purchased from the Gunsmith for$75.

    ]

    REVOLVER   

    In Dead Rails, the Revolver is a six-shot pistol, available for purchase at the Gunsmith for $35 or found in various locations like abandoned buildings and outlaw camps. It's a popular starting weapon due to its low cost and decent fire rate, but it's outclassed by other weapons as players progress. 
    MAUSER
    In Dead Rails, the Mauser is a powerful pistol that deals more damage than the Revolver and has a larger magazine capacity (10 rounds)It can be found in various locations like abandoned buildings, towns, outlaw camps, and the Outlaw Town. It's also available as a gamepass purchase, granting the weapon and some ammo. 

                                                                    ELEPHANT RIFLE
                                                                     

    The Elephant Rifle is a Ranged Weapon in Dead Rails. The Elephant Rifle is a large double-barreled rifle that boosts considerably higher damage when compared to its smaller relatives. However, this strength is offset by its considerable reload time and low bullet count.







    Classes In Dead Rails!!!!

        Hello everyone!, today  i will be the one who will tour you the classes in DeadRails

    And and this is the first class!


            

        The None class is the starter class all players start with. It possesses extra starting gear except for the default Shovel weapon.











    The Cowboy class spawns with a Revolver and 2 packs of Revolver Ammo, giving them a combat advantage early on. They also begin with a tamed Horse for improved mobility.

    It also cost 50 bonds
















    The Alamo is a defensive-focused class that starts with 3 Sheet Metal, 3 Barbed Wire, and a helmet for armor. This allows them to quickly fortify the Train, giving their team a strong early advantage.


    it costs 50 bonds












    The Miner class starts with a Mining Helmet for better visibility at night, 2 Coal, and a Pickaxe. The pickaxe functions like a Shovel but can mine Ores in just two hits. These items used to be exclusive to this class before the 4/11/2025 update. Miner is tied with Doctor and Musician as the cheapest

    it cost 15 bonds(pretty cheap right?)









    The Knight will spawn with a SwordHelmet, and Chestplate. It has no passive abilities, but if there is a King on the team, the knight class will buff the player who has it equipped.



















    Trains and Zombies in dead rails by miguel

    This the zombies and  trains              1.)  Normal Zombie Stats: 100 HP, slow walk speed, low damage (~15). Threat: Minimal in sm...